
Hex Rank Concept
A while back I tinkered was tinkering with some concepts for blood type and allergy tabs often seen on military combat uniforms. One concept I has was a hexagonal modular concept, where each component was its own patch that aligned with others. Here’s a conceptualization of the idea with rank, rate (navy job), blood type, … Continue reading Hex Rank Concept →

Goita (ごいた) – More design adjustments
Normal life has kept me busy of late. However, I did experiment with a way to honor the traditional Goita tile. But instead of just creating a copy of the shape and fitting all the elements in it (aka tile on a card), I went with a little more subtle, but still apparent approach. I’m … Continue reading Goita (ごいた) – More design adjustments →

Goita (ごいた) – Testing and Revisions
Decided to test out the prototype deck while visiting family, especially since my wife’s family is big on games. After reading through the directions, we gave it a try and it turned out to be a fairly quick and fun game. The directions do make it sounds somewhat daunting, but we think some of that … Continue reading Goita (ごいた) – Testing and Revisions →

Goita (ごいた) – Prototypes Arrived
The prototype decks arrived from MPC. Overall, not bad. I did notice some spots where I will need to revise the design though. These will be distinguishable from future versions for a few reasons. First, the MPC cards a little wider than I had formatted, so the left-right margins are a little more open. Second, … Continue reading Goita (ごいた) – Prototypes Arrived →
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